PS3 - Call of Duty - Black Ops - RFC1918 (unroutable) packets during internet game. WWW.Smythies.com

The problem: Unroutable UDP type packets, from reserved for local use only networks (RFC1918), being sent out to internet during PS3 (Play Station 3) - Call of Duty - Black Ops game.
The game host server seems to tell the client to send UDP packets to port 3074 of non-routable IP addresses. Under RFC1918, certain address ranges (10.0.0.0/8; 172.16.0.0/12; 192.168.0.0/16) are reserved for local area network use only.
The game should not do this. How does this inablility to communicate with some of the other players affect the game experience? Why are illegal addresses allowed into the game in the first place?

Details:
Observe the destination addresses (DST=) in this edited firewall logs file from during a Call of Duty - Black Ops internet game. They are all RFC1918 reserved addresses and it is not possible to route them to the intended destination.

Now, also observe the same problem, but this time when there are no firewall rules preventing the bad packets from being sent out to the internet. There are two packet sniffer files (tcpdump) covering the exact same packets, from the internal network before NAT (Network Address Translation) and from the external network after NAT

This issue was raised with Acitivision (the game producer) on 2011.10.04, and was escalated the same day. Question Reference #111004-000497. This web page will be updated when anything is heard back.
The question was set to "solved" on October 12th. Evidently this is automatically done 96 hours after a respoonse, which is mental because the response was that some additional details that I added had also been escalated.

Reference (only for me): http://activision.custhelp.com/cgi-bin/activision.cfg/php/enduser/acct_login.php?p_next_page=myq_upd.php&p_iid=1471385&p_created=1317748784

PS3 - Call of Duty - Black Ops - RFC1918 (unroutable) packets during internet game. WWW.Smythies.com emaildoesnotwork@smythies.com 2011.10.05 Updated 2011.11.27